DickCats are Back!

SniggWaffe’s glorious return to Kinakka allows me to once again take out my beloved dual-prop Thorax fleet, or #TWEETFLEET if you prefer (TWin EnginE Thorax). The fits evolve with the times and what you’re likely to see, so there are a few minor changes to the last time I posted about them. Firstly, the Thorax itself:

With my acquisition of a links toon, I can comfortably use a second mag stab over a second EANM. after some thought I decided that the low I used to use of an explosive hardener was too valuable, and instead am now plugging that hole with a rig.

Now there are many worries about both blasters and the void ammo itself, but when you look at the numbers and consider the rest of the ship life is pretty good. Thanks to CCP still having ridiculous tracking bonuses on hulls (7.5%/level), with void loaded you’re tracking better than a Rupture with 220s fitted with Gallente cruiser at III, which can already track even frigates quite well. Add the scram/web fitted to each ship to the equation and tracking is not a concern, and even then I make sure everyone has CNA in reserve. With regards to projection, a similar solution is provided. The dual-prop plus scram/web means that assuming you start the fight brawling (which is kind of the point) you can be on the primary in short order, even if scrammed. No DPS anchor is used, haul ass to the primary and apply your ridiculous DPS.

Next ship, the logistics backbone. When armour brawling you have three options: Augorors, Cap Injected Exequrors and Cap Stable Exequrors. Each have their own strengths and weaknesses; Augorors have a cap chain, which makes them very hard to neut. In most fits you have 2 spare mids, meaning you have room for both an ECCM and a SeBo (the SeBo is important due to the base nerf to T1 logi scan resolution & the prelevance of sensor dampening in the current meta). Exequrors, thanks to their sizeable drone bay and hull bonus to rep drones will actually apply more reps than their Amarr counterparts. Generally speaking cap-injected Exeqs are going to be able to fit more tank and are inherently more neut-resistant than their passively stable brothers, but you are effectively putting a timer on how long your Exeqs make a difference to the fight, being somewhere between 7-10 minutes. Given the sparsity of neuting in cruiser and down brawls that makes me most inclined to choose the cap stable Exeq. I can brawl and roam as long as I like without worrying about cap charge replacement and it’s one less thing for the Logis themselves to worry about. I’m currently using the fit from Waffles old Mallrat Doctrine but I’m being swayed by marginally more blingy, but more tanky versions:

Back to my one true love, the Celestis. With the prevalence of drones and the limited effectiveness of LMLs I’ve gone back to smartbombs in the highs. These things are incredible, having 2-3 in your fleet can change fights from unwinnable to unloseable.

On my first outing with these bad boys in our current Kinakka deplyment we ran into a roughly equal sized Villore Accords Armour cruiser fleet and thoroughly dunked them. Coming soon to a grid near you!

Apoth ♥

3 thoughts on “DickCats are Back!

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