Monthly Archives: May 2013

Fun Frigate Fleet for Faction Warfare Fights

I like alliteration, alright?

Have you ever found yourself looking for a cheap fleet to take out with a few friends to blow up over some beers and camaraderie? This post may be for you.

Once upon a time in Todifrauan there were a small group of Waffles lazing about on comms. Having just finished a scheduled Op, and their blood-lust not yet sated for the evening the call went out for someone to lead a fleet. Given “never not take out a fleet” seems like a pretty good motto, I decided to put it into action and thus had to come up with some fleet concept to go fly around Faction Warfare space for an hour or so. I wanted to be able to enter all sites for maximum possible target hunting, and also be fairly cheap so that we could take all the fights and not care if we all died in a fire as usual. This is what I came up with:

Burst

[High Slots]
pithi c-type small shield transporter
pithi c-type small shield transporter
pithi c-type small shield transporter

[Med Slots]
Limited 1MN Microwarpdrive I
Medium Azeotropic Ward Salubrity I
Cap Recharger II

[Low Slots]
Damage Control II
Beta Reactor Control: Capacitor Power Relay I
Nanofiber Internal Structure II

[Rigs]
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I

[Drones]
Hobgoblin II x 1

Merlin

[High Slots]
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

[Med Slots]
Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
Medium Azeotropic Ward Salubrity I
Adaptive Invulnerability Field II

[Low Slots]
Pseudoelectron Containment Field I
Micro Auxiliary Power Core II
Magnetic Field Stabilizer II

[Rigs]
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I

As you can see, it’s a pretty basic brawling fleet which also benefits from the odd slasher with long point/web. The deadspace reppers on the bursts are super cheap and add greatly to the bursts repping power. Warp to gate, take gate, shoot all the things, reload and repeat.

We ended up staying out for about two and a half hours and since then I have run this fleet a bunch of times for some cheap fun if I don’t fancy anything, well, fancy. We took a bunch of fights, killed a bunch of things, lost a bunch of Merlins and in general had a fantastic evening all for 10mill ISK each.

As a side-note, there’s this weird thing I call frigate syndrome. Everyone seems to forget how much crazy fun flying frigates is until they do it, and then the second they stop the immediately forget it. These things are awesome!

Apoth ♥

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Fitting 103

It should be noted that I use the Genolution implant set as my standard. You may have to alter these fits depending on your skills/implant choice.

Similarly to Fitting 102, these are three ships I like to fly and usually keep stock of. Enjoy!

Ferox

So, Waffles (like most corps) run Shield Brawling BCs as a go-to Doctrine on short notice. They tank well, have good DPS, half-decent mobility, basically can engage a whole bunch of things pretty well and is a wide enough scope that everyone can fly one (or Logi). In my previous fitting post I had the shield Myrmidon, though this changed a while ago to the following Ferox. Were It less common for me to be the FC, i’d probably drop some tank for a Web (drop the EM field for the web, switch the Thermal rig to a EM rig), but as you all should know by now a stiff tank makes something else of mine stiff, so here we go:

[Ferox, Fleet Command]

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Large Shield Extender II
EM Ward Field II
Adaptive Invulnerability Field II
Experimental 10MN Microwarpdrive I
Warp Scrambler II

Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
[empty high slot]

Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Hobgoblin II x5

Why do I prefer this over the Myrm? A few reasons:

Firstly, it’s super easy to fly. Hit approach F1/F2 for Scram + Guns and everything is done for you. Like I said before whenever I fly this thing I’m more often the FC than not so it’s nice not to have to worry about it. The Myrm has even less range on the blasters (due to not having the slightly weird hull bonus of the Ferox) and also having to worry about them Drones.

Secondly, I love the tank on this thing. Great for FCing and great because as I mentioned previously I have a thing for good tanks. The drop to a 4% resist bonus on the hull in Odyssey will be a slight hamper, but it’s still going to be a great ship.

Caracal

This fit is entirely stolen from Gallastian Khanid, something of a Legend within both EVE University and SniggWaffe, so I’ll just quote him talking about it in the context of fleet PvP cruisers in general:

“Does 150 dps out to 50 km with awful skills. Has good tank, is cap stable perma mwding until out of charges, is fast, teaches you a lot about thinking for yourself and choosing your range/target. Its also 30mil a pop. The paper dps seems low, but remember that all of that damage is perfectly applied on anything slower than 1.5km/s while most high dps fits require the target be webbed, close, and either big or painted. You also have the option of going ~dangerzone~ and pointing the enemy and fighting 20km out to provide heavy tackle.”

[Caracal, Gallastian]

Damage Control II
Nanofiber Internal Structure II
Ballistic Control System II
Ballistic Control System II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Warp Disruptor II

Rapid Light Missile Launcher II, Mjolnir Light Missile
Rapid Light Missile Launcher II, Mjolnir Light Missile
Rapid Light Missile Launcher II, Mjolnir Light Missile
Rapid Light Missile Launcher II, Mjolnir Light Missile
Rapid Light Missile Launcher II, Mjolnir Light Missile

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

As Gallastian mentioned, this is a wonderful kiting ship and Waffles have had a huge amount of fun flying these on multiple occasions against a wide variety of opposing forces.

Enyo

The keen-minded of you will have noticed that I also posted an Enyo fit in Fitting 102. This Enyo is a tasty little Dual prop version which I’m using as the DPS backbone for a frigate fleet concept I’m working on, which will no doubt be the topic of another post. The Enyo is (possibly with the Vengeance) the king of brawling frigs, and with the hull bonus to tracking you can VOID ALL THE THINGS!

[Enyo, Dual-Prop]

Damage Control II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Magnetic Field Stabilizer II

1MN Afterburner II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I

Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Rocket Launcher II, Caldari Navy Inferno Rocket

Small Processor Overclocking Unit I
Small Anti-Explosive Pump I

Hobgoblin II x1

Part of the plan for this fleet is to have Loki links, but even without them this thing has a tiny Sig (37m), retain decent speed without a plate slowing it down and great resists for logi support. I’ll leave the detail on this one for a later post, but I’m really looking forward to field testing this thing, to the point where I’ve bought 20 of them for test run 1.

Apoth ♥

Bombing 101 : 1-SMEB, I was there

The context of bombing in this post will be with regard to engaging with multiple opposing fleets already active in system. There are myriad ways in which bombers and bombs can be used and I will hopefully get to them in other posts after attaining more experience.

1-SMEB, recently the stage of one of the biggest fights of 2013, in a week where there have been some pretty damn big fights. Our intel before we headed out was that a TEST iHub had been reinforced, and were pulling their manhood out and slapping it onto the table on order to defend it. 110 slowcats on standby, a fleet of Blaster Rokhs, a fleet of AHACs, over 60 anti-bomber instacanes combined with bomber support is apparently what TEST brings out when they mean business. Local during the fight itself went up to around 1400 as the battle raged around the iHub.

It had come down to me to FC Waffles for this bombing fleet, it was my first time commanding bombers and the biggest fight we were likely to bomb during our current deployment in Delve, so needless to say I was bricking it. In terms of prep work, I made perches all around TESTs staging POS, the iHub and had a perch on each of the four gates in local, the only place I did not get perches was on their jump bridge as our CEO already had some. We did in fact set up on the jump bridge first but were seconds too late to bomb TEST as their instacanes came in. Goons had a good go but sadly failed to do much damage. Preparation is everything when it comes to these fights, you need to be set up and have all your options open to you in order to get that one amazing run in place.

Given the importance of the fight and my inexperience leading bombers, our CEO was to lead the first assault and then hand over the reigns. The fight got so messy that the handover did not end up happening, but frankly I’m glad as it gave me the opportunity to learn what the correct decisions are in such situations, and I learnt a LOT on this fleet, especially how effing irritating bubbles are to a bombing fleet trying to get a good angle. For those unfamiliar with bombing runs on predetermined locations, I’ll quickly run through the way we were doing it, though I know there are several:

Firstly, you split the fleet into squads of seven bombers. This is because bombs themselves will destroy each other, and only have significant resistance to their own damage type, where they can take 6 hits before exploding, hence seven bombers per squad. With all the excitement about this OP, we had four squads of eight bombers, with the eight running void bombs which travel faster than regular bombs and thus will not be destroyed as they will explode out of range. You set your squads up on orthogonal perches, warp your dictor in to (suicide) bubble the opposing forces, wing warp everyone else in at ~40km, launch bombs then warp the hell out and re-cloak. All you have to do that is get back to your perches and wait for the bomb cool-down before attempting your next run.

It sounds simple, and it is pretty simple, but perfect execution is exceptionally difficult, especially as the grid was bubbled the hell up, meaning our bombing squads couldn’t really get good warp-ins. Our one best opportunity came when TESTs blaster Rokhs MJDed out of bubble cover, and we were just about to hit the button when the goons showed up and beat us to the punch. Mad props to them though, that was a lot of dead Rokhs.

http://eve-kill.net/?a=kill_detail&kll_id=17908268

Sadly there were no more opportunities for bombing runs after that, finding good wrecks, warping to them and bombing affectively under 10% TiDi is fairly ridiculous, so a bunch of us ended up going full kamikaze to at least whore on killmails (fairly succesfully in my case: http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=703837&m=5&y=2013).

Given that I was supposed to be FCing, I’m afraid I don’t have any footage for this post, so instead I’ll leave you with a completely unrelated but beautifully successful bombing run Waffles did a few days ago:

Apoth ♥

Honey, I’m home!

And thus with my exams completed, I can return to full time internet spaceships. Despite not really playing, quite a lot has happened since I took my leave. For those of you who have been hiding under a rock, HBC is dead and the south-west is ablaze with action, hence why Waffles has been deployed to Delve with PL within 3 jumps of Goons, N3 and TEST.

I have very little bomber experience, and am hoping to learn how to effectively FC bomber/torping gangs while i’m out here. This is the first time I’ve lived out of null and been involved in superblob fights such as this:

http://eve-kill.net/?a=kill_related&kll_id=17838711

Still, I haven’t had time for many fleets, though I’ve been continuing to contribute what I can to E-UNI in the spare hours. Last week I was one of the four guests to E-UNIs first “Guest FC Roundtable”, where official E-UNI guest FCs essentially do a Q&A. Now, you may be wondering why i find this noteworthy, but one of the other four guests was Shadoo.

Yes, Shadoo.

Guys.

Guys.

It’s Shadoo.

For any who are interested in taking a listen, you can find the recording here. It was a really good session and some great ideas were discussed. The other two Guest FCs were an old friend Captain Crashd Fourtwentee, an ex-Unista who now resides in RAZOR, and a Goon FC by the name of techwood who is a fantastically fun bloke.

Furthermore, this Saturday at 22:00 EVE time, a few ex-UNI (and more specifically ex-Low Sec Camp) Waffles and I will be holding another round table for E-UNI entitled “Life in Low Sec”, in which we’re hoping to answer questions about choosing the lifestyle of being a permaflashy in low/null sec space, as well as talking about PvP and assorted other topics.

Well, that’s about if for now, hopefully there will be a new post up in a few days talking about shooting at all the things in Delve and other explosiony loveliness. It’s good to be back.

Apoth ♥