Category Archives: Video


So ages ago I posted a video about a Cap fight I was involved in while in E-UNI, I just saw this video of that same fight and it is hilarious:

In other news; I’m Campaign Commanding the current Waffle sdeployment having been promoted to “Senior DIrector” or whatever that means. I’ve probably 80% written 10 posts for this blog recently, just don;t have the motivation to finish them. New content….soon…maybe?

Apoth ♥

Kinakka highlight reel

Hey, so Waffle moved back to Kinakka, and something like 2-3 weeks later redeployed to have funtimes nth partying the Southern War. I ran a shitton of fleets during our brief return to Black Rise as did many other Waffles FCs, so here’s a small selection of cool fight we took part in.

Fight 1: Dancing with the Russians

I had called up a Talos/Oracle roam, standard kity stuff and we had made our way down to Barlequet, then still the home of Brave Newbies. As it happened, a large group of Russian T3 snipers had also come out to play. They kept trying to warp on to us, but thanks to not being ‘tards we managed to stay one step ahead of them, until l33t accidental logi bait Radakos got tackled as we warped out. This meant however that the Russians all started blapping him, allowing us to warp directly onto them, under their guns. Despite most of them being prealigned, we got our moneys worth:

Fight 2: Nightmare in New Eden

I love events like these. Everyone piles in and beats the crap out of each other with much less risk aversion than your usual engagements. A brand new Waffle FC posted the Op timer for this running Treblecats under my recommendation, but when we landed on the clusterfuck that was the grid he completely locked up, so me and the other main Waffle FC in the fleet tag teamed the fight between anchoring, target calling, his mumble bugging out and my client lagging out at one point.

The fight itself was awesome, by intelligent positioning we managed to stay out of the minds of most of the groups there, blapping merrily for a good half hour. Our Logi anchor was a first timer and managed to keep the logi pack either a) on top of the enemy fleet or b) out of rep range, but he learnt and otherwise everything went rather well. We managed to whore on most of the shiny crap, and by nature of being blue to PL we weren’t immediately blaster into November when they landed an Ishtar fleet to take part in the festivities.

Fight 3: Nanophoons and SMA

The arrival of Rubicon will make roaming in BS gangs a pain in the ass, so I decided to churn out a few nanophoon fleets while they were still fun. After a long and uneventful trek through northern null, we landed in the SMA staging system who were kind enough to undock firstly a Firetail fleet, and then their standard rail Ferox gang. The fighting actually went rather well for my first time both FCing and flying in a nanophoon fleet, but after SMA finished clearing our tackle they just warped off as soon as we fired on them. Combine that with the fact we were running low on cap boosters and we wree forced to go home. I learnt two main points:

1) Bring a Lachesis (I have a MWD Lach fit for our Darkside Naga fleet, it will double here beautifully).

2) Bring a cloaky hauler full of cap boosters.

Fights 4 & 5: Don’t mess with our bros parts 1 & 2

During our Pure Blind deployment we became good bros with the MOA dudes, so when we find out SMA came out of hiding and started picking on them after we went home we naturally wanted to help out. One borrowed Titan Bridge later and we enter DUNK CITY.

A few days later, SMA are at it again, but thsi time are POS bashing with 7 dreads and 2 carriers. Waffles didn’t quite have the numbers to take that on + the support fleet SMA had out, but thankfully PL wanted to send an Ishtar fleet over to get some cap kills. Two bad things happened that stopped us getting cap kills:

1) MOA did not have any of their leadership on, so when we told them that we were ready to go they refused to suicide-bubble the caps.

2) The PL fleet was horrific at telling me what they were doing. I was trying to organise both MOA and let PL know when to go in, but they just go ahead and spike local without telling anyone.

So the caps just warped off to a safe POS, but thankfully the SMA support fleet got caught and blapped, so it was not a futile excursion.

Fight 6: Farming TEST

The KB is a little borked on this one, but remove the Waffle AFs and the Cormi and you get the idea. We were outnumbered 3:1 but obviously outshipped the TEST dudes, so it seemed like a cool fight. It was not, they didn’t get a single kill due to their FC not calling them a primary, so all of us took ~2/3 shield damage before they were all dead.

Fight 7: Coaxing out BS kills

We received intel about a large BS gang roaming through Essence/Black Rise, and naturally wanted some of that action. They had ~20 Armour BS and confirmed capital support, but by the time we had chased them down (and picked one of them off) they had found a station to sit in. Through some coaxing they undocked, dropped the Archon and tied to goad us by just tanking our fire on the station. Waffles responded by gently tempting a few of their BS out of Archon rep range, scoring us some lovely killmails.

Fight 8: Archon down in Innia

This is Exodus’s story to tell, and thankfully they made a video, so here it is:

Don’t auto accept fleet invites fiends ♥

This of course is only a fraction of the trouble we got into during our brief return to Kinakka. If you have any interest in joining the SNiggWaffe violence machine, we’re keeping recruitment open for the meantime while we’re deployed to the South, so join “Join SniggWaffe” in-game today!

Apoth ♥

BlOps 101

The better you are at BlOpsing, the less your screen looks like this:

And more like this:

And this:

And if you’re the sickest of nerd ballers who triple boxes the hunter, bridger AND a bomber, like this:

When I speak of BlOpsing, I am referring to the operation of having a number of Stealth Bombers and/or Black Ops Battleships sat on a Bridging Black Ops Battleship ready to jump on unsuspecting prey.

The MOST IMPORTANT aspect of BlOpsing is having a plentiful supply of hunters, ships that go out into the depths of space equipped with (usually) a cloak, a Covert cyno and a point. Unsuprisingly the best ships for this are Stealth Bombers, Recons and cloaky T3s. The more hunters you have, the more space you can cover, the more liely you are to find and tackle some targets. Having 20 dudes waiting on one hunter to find someone is boring and awful, so if your corp is getting into BlOpsing make EVERYONE train OOC Cyno V alts. Here are two examples for you:

The best place to know where to actually go with your hunters can be found using the amazing dotlan. Find where a bunch of NPCs have died recently and go there. The more time you spend in a region, the better you will get to know the residences ratting habits and you can adjust your searching appropriately. However, the more you BlOps a region, the more people have the opportunity to learn who your alts are and in general deflect and be safe against BlOpsing attempts. That being said, even with zero kills, you can tank the Sov index of several regions purely by making your presence known (as Waffles have been doing in Tribute/Deklein/Pure Blind/Fade for the past few weeks).

Another thing to consider is what targets you are willing to engage. With TP utility mids, Bombers can happily apply DPS to cruiser sized hulls, though you will still want to avoid ships such as Cynabals, instaCanes, and pretty much anything that has a good chance of blapping some/all of your bombers before you can blap it.

So you’ve got your hunters out, what do you do to prepare to drop? Your best bet is to sit cloaked up in a safe on your BlOps, ready to decloak the moment you have a target about to be caught. Additionally, you need to be VERY aware of the bridge range, how many mids you need, whether you need a fuel truck (a cloaky hauler filled with ‘topes), the total mass you are doing per bridge. Getting even one of these wrong can result in a catastrophic failure, which usually at the very best results in the loss of your hunter, and at worst the loss of your whole BlOps fleet, including the bridger. Thankfully, dotlan has a tool to help you calculate jump range, so use it!

Not only do you need to be prepared to get IN to blap your target, you need to be prepared to get back OUT again after you have done what you came to do. Generally after a drop it’s best to warp off to random celestials, cloak up, and reassemble on the BlOps to get back to your staging point again. ALWAYS have spare fuel for planned and unplanned backcynos and assorted targets of opportunity.

Happy hunting!

Apoth ♥

I welped EVE University again

A big thank you to Zorena for capturing what he could before he died.

Anyway, this is in fact the third time I’ve tried to run an EVE Uni TrebleCat fleet (which I totally stole from PL after we used it in Waffles), the first time we didn’t get the numbers to hit critical mass and the second….uh….I overslept. I believe this to be a great Doctrine to train EVE Uni because it checks every box I go through my head when thinking about them:

Is it cheap? – New players don’t have big wallets, and you’re not spending more than 40mill for a T1 cruiser here.

Is it low-SP friendly? – T1 cruisers with T1 guns being of no detriment (you use faction ammo anyway), unlike for example AB Mallers which just don’t work anywhere enar as well without T2 guns for Scorch

Does it provide options? – People like different roles, and here we have 3 races represented as mainstay parts of the fleet: the Caldari Caracal for Deeps, the Minmatar Scythe & Bellicose for Logistics and target painting/anti-tackle respectively and the Gallente Celestis for EWAR

Does it work when you have a ton of dudes? – You NEED a ton of dudes to make this fleet work properly, hitting critical mass at around 30-40 in fleet.

Does it provide opportunities to learn about core game mechanics for both newer and more experienced players? – When you have a corporation of lots of people of low SP, a large part of your fights are going to be brawling blobs when you land at zero, shoot the primary and press F1. In this fleet you learn about managing range, different ammo types and fleet basics in the Caracal, logistics basics in the Scythe, interesting EWAR in the Celestis where you have a sufficient drone bay that you have to pay attention to what you should be doing with those, and independent target prioritisation in the Bellicose, while painting the main DD primary. By having backup anchors for DD and Logistics, I can also help train new FCs who want a bit of a stepping stone from F1 monkey to doing everything. Both Interceptors and Interdictors are exceptionally useful in this fleet, and have the potential to make interesting piloting  as the core ships do not have tackling modules.

On to the battle report:

We had taken longer than usual to form up as it was a brand new Doctrine and a brand new way of flying for the UNI, but we set off in reasonably good time where we came upon a medium-sized no-holds-barred armour setup travelling though low sec. None of them were engageable under the UNIs RoE so we followed them for a little while to see if they were going anywhere interesting, but sadly they headed straight for Hi Sec.

Not a lot happened as we looped around back onto my original course, but eventuually we made it to one of my favourite places to find a big fight at the moment, the CVA/AAA border. If we had found nothing there then I would have taken us no fear mode into Curse where pretty much everyone in the game is deployed at the moment, but thankfully CVA obliged us to a fight. We found a few Drakes and a Sabre on our outgate in 4B-NQN, and our scout reported the rest of them on the other side. The odds were not in our favour, especially with all that light tackle to web us down but I took us straight in as CVA sometimes lose their bottle and run if you look like you know what they have but are willing to engage them anyway.

Our Ceptor got their forward Drakes to agress, and we managed to take two of them out before reps started landing, at which point I had to change our focus to the legion of light tackle and EWAR (though it seemed like every ship in their fleet had utility EWAR) as we just weren’t going to break those drakes with the reported 9 Scythes on field. That may not have been actually true now I look at how they were fit, especially this one:

I made the choice I believed was best with the information I have at the time, and started to work through their tackle, despite the fact we would not be applying full damage to them. Had our Logi anchor not gotten webbed to smithereens off the bat, or handed over the role earlier, we may have survived a little longer to continue my plan of remove tackle, alpha Scythes, then move onto Drakes as we danced on the edge of their damage projection capabilities (same weapons, but Caracals have a hull bonus to missile velocity whereas Drakes do not). To be honest, we were going to welp hard even if that didn’t happen, and I knew that going in, but that was one hell of a lot of fun and a great introduction of the fleet concept to my UNIbros.


The ISK ration is 1:2 in their favour, but I like to think both sides had an awesome time and would have that fight again without hesitation.

Apoth ♥

New SniggWaffe Video

We just released a video with footage from our Delve/Fountain Deployment. I FCed some of the engagements featured in this video, and was present in most of the others.

If you are interested in joining SniggWaffe, join the channel “Join SniggWaffe” ingame, I also happen to be a recruiter 😀

Apoth ♥